Synopsis
Moyenne
17.0
1 vote
TRES BON
Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.
You’ll discover that:
Games play into our innate ability to seek patterns and solve puzzles
Most successful games are built upon the same elements
Slightly more females than males now play games
Many games still teach primitive survival skills
Fictional dressing for modern games is more developed than the conceptual elements
Truly creative designers seldom use other games for inspiration
Games are beginning to evolve beyond their prehistoric origins
Titre original : Theory of Fun for Game Design (2004)
1 édition pour ce livre
2013 Editions Dunod (Hors Collection)
Langue anglaise | 304 pages | Sortie : 10 décembre 2013 | ISBN : 9781932111972
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