Synopsis
The world is dying.
The Sunset Lands are broken, torn apart by a war of ideology paid for with the lives of the peasants. Drought holds the east as famine ravages the farmlands. In the west, borders slam shut in the face of waves of refugees, dooming all of those trying to flee to slow starvation, or a future in forced labor camps. There is no salvation.
In the city of Lord’s Reach, Seraphina, a slave with unique talents, sets in motion a series of events that will change everything. In a fight for the soul of the nation, everyone is a player. But something ominous is calling people to Lord’s Reach and the very nature of magic itself is changing. Paths will converge, the battle for the Sunset Lands has shifted, and now humanity itself is at stake.
First, you must break before you can become.
The Sunset Lands are broken, torn apart by a war of ideology paid for with the lives of the peasants. Drought holds the east as famine ravages the farmlands. In the west, borders slam shut in the face of waves of refugees, dooming all of those trying to flee to slow starvation, or a future in forced labor camps. There is no salvation.
In the city of Lord’s Reach, Seraphina, a slave with unique talents, sets in motion a series of events that will change everything. In a fight for the soul of the nation, everyone is a player. But something ominous is calling people to Lord’s Reach and the very nature of magic itself is changing. Paths will converge, the battle for the Sunset Lands has shifted, and now humanity itself is at stake.
First, you must break before you can become.
Moyenne
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Saga The Bloodlands
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